Role & Responsibilities

  • Collaborate with Director and VFX Supervisor in creating the visual language for the animated series, and then maintaining its continuity.
  • Work closely with Director/Production Designer and Editors to provide creative and technical solutions to aesthetic problems with story, character staging/blocking and cinematography, using virtual camera.
  • Stay up-to-date technically on all hardware and software used in production.
  • Ensure that Pipeline protocols are followed by the Art, Modeling, Rigging and Animation departments.
  • Work on the development and integration of new toolsets for previs and layout.
  • Share all new previs and layout pipeline suggestions with Head of Digital for documentation and integration.
  • Review artist sequences daily and providing feedback, guidance, training and technical solutions to assure they meet deadlines and to assure the artists are moving forward in a direction which meets the shared vision for the film.
  • Works closely with the Producers and Production team to ensure that schedules are created, maintained and remain up to date.
  • Be accountable for on time and on budget execution and delivery of previs sequences.
  • Communicate all red flags, changes and updates to the Production Coordinator in a timely fashion.
  • Work with Coordinator with assigning sequences to artists based on strengths and weaknesses.
  • Improve the performance of artists on the team, both technically and creatively.
  • Facilitate meetings with animators to keep the crew informed on show changes and requirements.
  • Required to adhere to consistent dept workflows and processes.
  • Collaborate with our Vcam prep and Env teams.
  • Contribute to the efficiency of coverage turnaround.


  • 5+ years of experience creating cinematic pre-visualizations for CG animation, with at least 5 years of Lead experience
  • Familiarity with UE and DragonFly required / strongly advised.
  • Working experience with virtual, 3D camera is a requirement
  • Great visual storytelling skills and a well-grounded understanding of the language of the virtual camera. Framing, perspective, lenses, coverage, continuity, camera movement, blocking
  • Strong knowledge of terminology and techniques used in film, animation and visual effects including knowledge of photography, camera lenses and Depth of Field
  • Strong understanding of cinematography a must
  • Exposure to modeling, lighting, and animation required
  • Demonstrated expertise using Maya is required, with good working knowledge of Linux.


  • Competitive compensation package, including Extended Health Benefits
  • 7 health days per year (prorated per any partial year, and/or contract length)